Shakespeare in the Sandbox

Lecture notes for Professor Lori Ann Ferrell’s trans-disciplinary course on Shakespeare (Claremont Graduate University, 2010) about developing a website for the course project. Students in the course sought to demystify the boundaries that keep students (particularly at the community college level) and readers from accessing Shakespeare. With this in mind I presented on the idea of the “Sandbox” from gaming culture (which uses an open-ended environment and narrative that encourages exploration and open-ended game play), and encouraged the class to use the NEH Start-Up Level 1 grant to propose, rather than actually build, a website that would help meet their goal.

  1. Sandbox: genre/mode/type of digital environment providing for open-ended, non-linear play or experience
  2. Engender a "new"/different experience of Shakespeare w/I trans framework via new media (?);
  3. However, doing so requires a solid foundation (Abstract):
    1. what project is;
    2. what content is;
    3. who audience is;
    4. what problem/what solution;
    5. user-case model:
      1. actors/agents
      2. goals
  4. To build content (Environmental Scan/Narrative):
    1. content survey/Environmental Scan (ES);
      1. what has been done;
      2. how has it been done;
    2. content map/Internal Scan (IS);
      1. what do "we" have from Shakespeare (literature/text);
      2. what do "we" know about Shakespeare (history);
      3. what have "we" learned about Shakespeare (course (?));
        1. how has it been done [e.g. text – read; play – viewed, preformed]
        2. other forms (?) [e.g. maps, census, etc.]
    3. no focus (yet) on tech but relational network/space between problem/solution/audience (?)
  5. Information Architecture (Abstract/Narrative/Work Plan/Dissemination):
    1. Type/genre (Abstract):
      1. information/Fact (IF);
      2. experience/Form (EF);
      3. interactive/Function (IF{x});
      4. sites:
        1. disseminate;
        2. collect/request;
        3. manipulate;
        4. or, all
      5. what problem/what audience
      6. innovation in humanities
    2. Content Inventory (Narrative):
      1. environmental scan;
      2. internal scan;
    3. Site Map (Narrative);
      1. organize content spatially [mapping network between goal/project/audience]
      2. user-defined path core f(x) [the Sandbox]
      3. again, innovation in humanities
    4. Other (Work Plan/Dissemination):
      1. wire-Frame;
      2. aesthetics/Technology;
      3. again, innovation in humanities